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'Plain' Stone

'Plain' Stone

Floor
A place to recover when defeated
Name Quantity
1
PrefabName
BP_Tier02_WallpaperSet_CastleStone01_Pillar
BlueprintData
BuildingSequence
GuidHash
DestroyedSequence
DismantledSequence
DismantleFraction
0.75
EditSequence
GuidHash
Entity
Index
7070
Version
1
ExitBuildModeWhenBuilt
true
FullDismantleTime
300
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
true
IsStartBlueprint
false
PlaceSequence
GuidHash
0
RepairedSequence
GuidHash
RequiresLineOfSight
true
RequiresSuccessfullPathfinding
true
BlueprintRequirementBuffer
CastleAreaConnection
CastleAreaRequirement
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
false
WasDismantled
false
Entity_Self
Index
7070
Version
1
HideWeapon
false
ManagedBlueprintData
Description
Key
Key
302af45d-e696-4660-938f-10f9902cfc66
Text
A place to recover when defeated
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Structure_PrisonSet01_Clean
LimitedType
None
Name
Key
c5b79075-f54e-4f47-a861-ab5c60eabc0d
Text
'Plain' Stone
Type
Floor
ModifyRotation
false
MovementImpairBuff
false
PrefabCollectionPrefabTag
true
RestrictPlacementToMapZones
ShowOnBuffBar
false
ShowOnBuffBarData
false
UsesSpawnTag
true
WallpaperSet
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